Syntax: /numberofblocks (block)
Shortcut: /nob (block)
Please be aware that if you enter an invalid block name, it will just say there is 0 of it. (I'll try update that)
Preview:
Spoiler:
Code:
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using System;
using System.Collections.Generic;
namespace MCDzienny
{
public class CmdNumberOfBlocks : Command
{
public override string name { get { return "numberofblocks"; } }
public override string shortcut { get { return "nob"; } }
public override string type { get { return "build"; } }
public override bool museumUsable { get { return false; } }
public override LevelPermission defaultRank { get { return LevelPermission.Guest; } }
public override void Use(Player p, string message)
{
byte b1;
string blockname = message.Split(' ')[0];
b1 = Block.Byte(message.Split(' ')[0]);
ushort x2, y2, z2; int currentBlock = 0;
if (b1 == null)
{
Player.SendMessage(p, "Please enter a valid block type!");
return;
}
List<MCDzienny.Level.Pos> stored = new List<MCDzienny.Level.Pos>(); MCDzienny.Level.Pos pos;
foreach (byte b in p.level.blocks)
{
if (b == b1)
{
p.level.IntToPos(currentBlock, out x2, out y2, out z2);
pos.x = x2;
pos.z = z2;
stored.Add(pos);
}
currentBlock++;
}
Player.SendMessage(p, "There is: %7" + stored.Count.ToString() + Server.DefaultColor + " of %7" + blockname + Server.DefaultColor + " blocks in%b " + p.level.name);
}
public override void Help(Player p)
{
Player.SendMessage(p, "/nob (block) - Shows how many (block) is in the current level.");
}
}
}